Game Engine Market: Current Analysis and Forecast (2022-2028)

Emphasis on Type (3D and 2D); Platform (Smartphones, Consoles Computers and Others); and Region/Country

Geography:

Global

Industry:

Telecom & IT

Last updated:

Jan 2023

Game Engine Market 3
Game Engine Market 3

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Global Game Engine Market is expected to grow at a significant rate of around 16% during the forecast period. A game engine helps a game developer to develop games more easily and efficiently without the need of developing everything from the scratch. The game engine streamlines the development process and supports all build kinds. Several designs can be brought to life simultaneously by users, enabling them to assess and choose which draught will be used as the final product. The growing adoption of game engines is mainly attributed to the growing trend of gaming across the globe. Furthermore, game engines provides various features such as in-build animations, memory management, collision detection are expected to influence the market growth during the analysis time period. Moreover, the growing prevalence of gaming industry is expected to elevate the market growth during the forecast period. For instance, according to Influencer Marketing Hub, the global gaming industry in 2022 worth more than USD 300 billion.


Unity Technologies, PixiJS, Epic Games, Inc, Cocos, Godot, YoYo Games Ltd, DEGICA Co Ltd , AppOnboard Inc, Marmalade Game Studio and CRYTEK are some of the key players in the market. Several M&As along with partnerships have been undertaken by these players to facilitate customers with hi-tech and innovative products/technologies.


Insights Presented in the Report


“Amongst type, 3D category to witness robust CAGR during the forecast period”


Based on type, the market is segmented into 3D and 2D. The 3D segment is expected to achieve a significant CAGR during the forecast period. The growth of the segment is mainly attributed to its high visual quality, asset store management, fascinating gameplay, and intuitive design. Furthermore, the growing trend of 3D mobile gaming is also expected to elevate the market during the forecast period. Moreover, growing consumer spending on mobile games is also expected to significantly influence market growth. For instance, according to app Annie in the year 2021, the total consumer spending on mobile gaming reached USD 166 Billion.


 “Amongst platform, the smartphones segment to hold a significant share in the market in 2020”


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Based on platform, the market is segmented into smartphones, consoles, computers, and others. The smartphone segment is expected to hold the largest market share during the forecast. The growth of the segment is mainly attributed to the growing adoption of smartphones/tablets coupled with their cost-effectiveness, smartphones are cheaper compared to other gaming device types, and they have other functionalities as well such as calling, multimedia, etc. Furthermore, With the rapid rise in mobile gaming in the past five years, smartphones are anticipated to gain market traction in the coming years.


 “North America to hold a significant share in the market”


North America emerged as the dominant region of the market and is anticipated to showcase a similar trend even during the forecasting period. The region is home to many developed countries and a hub for rapidly enhancing efficient & advanced technologies. The rapid developments and advancements in technologies across the region are key reasons for the increased adoption of game engines. Also, early acceptance of cloud technology, rising demand for online gaming, and availability of efficient internet structure are the main reasons for the growth of the North America game engine market. For instance, according to trulist, over 227 million people in the US play video games one to a few hours per week


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Reasons to buy this report:



  • The study includes market sizing and forecasting analysis validated by authenticated key industry experts.

  • The report presents a quick review of overall industry performance at one glance.

  • The report covers an in-depth analysis of prominent industry peers with a primary focus on key business financials, product portfolio, expansion strategies, and recent developments.

  • Detailed examination of drivers, restraints, key trends, and opportunities prevailing in the industry.

  • The study comprehensively covers the market across different segments.

  • Deep dive regional level analysis of the industry. 


Customization Options:


The global game engine market can further be customized as per the requirement or any other market segment. Besides this, UMI understands that you may have your own business needs, hence feel free to connect with us to get a report that completely suits your requirements.


Table of Contents

Research Methodology for the Game Engine Market Analysis (2022-2028)


Analyzing the historical market, estimating the current market, and forecasting the future market of the global game engine market were the three major steps undertaken to create and analyze the adoption of game engines in major regions globally. Exhaustive secondary research was conducted to collect the historical market numbers and estimate the current market size. Secondly, to validate these insights, numerous findings and assumptions were taken into consideration. Moreover, exhaustive primary interviews were also conducted, with industry experts across the value chain of the global game engine market. Post assumption and validation of market numbers through primary interviews, we employed a top-down/bottom-up approach to forecasting the complete market size. Thereafter, market breakdown and data triangulation methods were adopted to estimate and analyze the market size of segments and sub-segments of the industry pertains to. Detailed methodology is explained below:


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Analysis of Historical Market Size


Step 1: In-Depth Study of Secondary Sources:


Detail secondary study was conducted to obtain the historical market size of the game engine market through company internal sources such as annual reports & financial statements, performance presentations, press releases, etc., and external sources including journals, news & articles, government publications, competitor publications, sector reports, third-party database, and other credible publications.


Step 2: Market Segmentation:


After obtaining the historical market size of the game engine market, we conducted a detailed secondary analysis to gather historical market insights and share for different segments & sub-segments for major regions. Major segments are included in the report as type and platform. Further country-level analyses were conducted to evaluate the overall adoption of testing models in that region.


Step 3: Factor Analysis:


After acquiring the historical market size of different segments and sub-segments, we conducted a detailed factor analysis to estimate the current market size of the Game Engine Market. Further, we conducted factor analysis using dependent and independent variables such as various type and platform of game engines. A thorough analysis was conducted for demand and supply-side scenarios considering top partnerships, mergers and acquisitions, business expansion, and product launches in the game engine market sector across the globe.


Current Market Size Estimate & Forecast


Current Market Sizing: Based on actionable insights from the above 3 steps, we arrived at the current market size, key players in the global game engine market, and market shares of the segments. All the required percentage shares split, and market breakdowns were determined using the above-mentioned secondary approach and were verified through primary interviews.


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Estimation & Forecasting: For market estimation and forecast, weights were assigned to different factors including drivers & trends, restraints, and opportunities available for the stakeholders. After analyzing these factors, relevant forecasting techniques i.e., the top-down/bottom-up approach were applied to arrive at the market forecast for 2028 for different segments and sub-segments across the major markets globally. The research methodology adopted to estimate the market size encompasses:



  • The industry’s market size, in terms of revenue (USD) and the adoption rate of the game engine market across the major markets domestically

  • All percentage shares, splits, and breakdowns of market segments and sub-segments

  • Key players in the global game engine market in terms of products offered. Also, the growth strategies adopted by these players to compete in the fast-growing market


Market Size and Share Validation


Primary Research: In-depth interviews were conducted with the Key Opinion Leaders (KOLs) including Top Level Executives (CXO/VPs, Sales Head, Marketing Head, Operational Head, Regional Head, Country Head, etc.) across major regions. Primary research findings were then summarized, and statistical analysis was performed to prove the stated hypothesis. Inputs from primary research were consolidated with secondary findings, hence turning information into actionable insights.


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Split of Primary Participants in Different Regions


Game Engine Market 2
Game Engine Market 2

Market Engineering


The data triangulation technique was employed to complete the overall market estimation and to arrive at precise statistical numbers for each segment and sub-segment of the global game engine market. Data was split into several segments & sub-segments post studying various parameters and trends in the areas of type, and platform in the global game engine market.


The main objective of the Global Game Engine Market Study


The current & future market trends of the global game engine market were pinpointed in the study. Investors can gain strategic insights to base their discretion for investments on the qualitative and quantitative analysis performed in the study. Current and future market trends determined the overall attractiveness of the market at a regional level, providing a platform for the industrial participant to exploit the untapped market to benefit from a first-mover advantage. Other quantitative goals of the studies include:



  • Analyze the current and forecast market size of the game engine market in terms of value (USD). Also, analyze the current and forecast market size of different segments and sub-segments

  • Segments in the study include areas of type and platform.

  • Define and analysis of the regulatory framework for the game engine

  • Analyze the value chain involved with the presence of various intermediaries, along with analyzing customer and competitor behaviors of the industry.

  • Analyze the current and forecast market size of the game engine market for the major region.

  • Major countries of regions studied in the report include Asia Pacific, Europe, North America, and the Rest of the World.

  • Company profiles of the Game Engine Market and the growth strategies adopted by the market players to sustain in the fast-growing market

  • Deep dive regional level analysis of the industry



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