Middle East Leisure & Entertainment Software Services Market: Current Analysis and Forecast (2023-2030)
$3999 – $6999
Emphasis on Software Types (Gaming, Entertainment, VR & AR, Social Media & Networking, and Others); Industries (Television, Software, Internet, Film & Video, Music, Sports, and Others) and Region/Country
Pages: | 154 |
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Table: | 44 |
Figure: | 104 |
Report ID: | UMTI212344 |
Geography: |
Report Description
The Middle East Leisure & Entertainment Software Services Market was valued at 3.5 billion in 2022 and is expected to grow at a steady rate of around 17.5% in the forecasted period (2023-2030) owing to the increasing popularity of digital media and the widespread availability of high-speed internet access. The Leisure & Entertainment Software Services Market refers to the industry that provides software and services related to leisure and entertainment, such as video games, music, movies, and other forms of digital media. This market includes companies that develop, publish, and distribute software for various devices such as personal computers, gaming consoles, mobile phones, and tablets. Leading governments in the Middle East region have provided substantial financial and institutional support to their entertainment industries, recognizing them as crucial for economic diversification, job creation, and cultural enrichment. To compete with global entertainment hubs and reach a higher level of growth, the industry must transition from a government-led approach to a private sector-led approach. Governments played a vital role in this transition by shifting their focus from financing projects to nurturing the ecosystem through capacity-building initiatives, incentives, and business climate reforms, as well as by encouraging regional collaboration to help the entertainment industry become a driver of economic and social progress.
Some of the major players operating in the market include Electronic Arts Inc.; Blizzard Entertainment, Inc.; Netflix; Spotify AB; Disney.; Sony Interactive Entertainment Inc.; Ubisoft Entertainment.; Warner Media, LLC; Nintendo.; Comcast.
Insights Presented in the Report
“Amongst industry, television category to witness significant market growth during the forecast period.”
Based on industry, the market is segmented into television, software, internet, film & video, music, sports, and others. Among them, the television segment is likely to have a significant impact on the market due to its enduring popularity and evolving digital landscape. With the proliferation of streaming platforms and interactive content, television has seamlessly integrated with software services, creating a dynamic ecosystem for entertainment consumption. Viewers can now access on-demand content, interactive apps, and gaming experiences directly through their smart TVs. This convergence of television and software services has opened up new avenues for content delivery, advertising, and audience engagement, making it a pivotal driver of innovation and growth in the market. For instance, The Middle East is expected to have a rise in the number of screens from 2,100 in 2021 to 3,100 by the end of 2024, with the greatest number of additional screens coming from Saudi Arabia.
“Saudi Arabia to hold a significant share in the market.”
Saudi Arabia is estimated to hold the maximum share of the market. Saudi Arabia’s leisure & entertainment software services market is leading in the Middle East region due to a combination of factors such as high disposable income, a growing tourism industry, strong government support, cultural diversity, and the increasing availability of internet and mobile devices. Also, the leisure & entertainment software services market in Saudi Arabia is poised for further growth in the coming years due to a combination of factors, including increasing urbanization, growing demand for e-commerce, focus on youth, growing demand for digital content, and government initiatives. For instance, Saudi Arabia’s Vision 2030 includes specific plans and investments to support the growth of the entertainment sector, with the goal of contributing more than 3% of the country’s GDP by 2030 and creating more than 100,000 jobs
Middle East Leisure & Entertainment Software Services Market Report Coverage
Reasons to buy this report:
- The study includes market sizing and forecasting analysis validated by authenticated key industry experts.
- The report presents a quick review of overall industry performance at one glance.
- The report covers an in-depth analysis of prominent industry peers with a primary focus on key business financials, product portfolio, expansion strategies, and recent developments.
- Detailed examination of drivers, restraints, key trends, and opportunities prevailing in the industry.
- The study comprehensively covers the market across different segments.
- Deep dive countryal level analysis of the industry.
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Research Methodology
Research Methodology for the Middle East Leisure & Entertainment Software Services Market Analysis (2023-2030)
Analyzing the historical market, estimating the current market, and forecasting the future market of the Middle East Leisure & Entertainment Software Services market were the three major steps undertaken to create and analyze the adoption of Middle East Leisure & Entertainment Software Services in major countries. Exhaustive secondary research was conducted to collect the historical market numbers and estimate the current market size. Secondly, to validate these insights, numerous findings and assumptions were taken into consideration. Moreover, exhaustive primary interviews were also conducted, with industry experts across the value chain of the Middle East Leisure & Entertainment Software Services market. Post assumption and validation of market numbers through primary interviews, we employed a top-down/bottom-up approach to forecasting the complete market size. Thereafter, market breakdown and data triangulation methods were adopted to estimate and analyze the market size of segments and sub-segments of the industry pertains to. Detailed methodology is explained below:
Analysis of Historical Market Size
Step 1: In-Depth Study of Secondary Sources:
Detail secondary study was conducted to obtain the historical market size of the Middle East Leisure & Entertainment Software Services market through company internal sources such as annual reports & financial statements, performance presentations, press releases, etc., and external sources including journals, news & articles, government publications, competitor publications, sector reports, third-party database, and other credible publications.
Step 2: Market Segmentation:
After obtaining the historical market size of the Middle East Leisure & Entertainment Software Services market, we conducted a detailed secondary analysis to gather historical market insights and share for different segments & sub-segments for major countries. Major segments are included in the report as software types and industry. Further country-level analyses were conducted to evaluate the overall adoption of testing models in that country.
Step 3: Factor Analysis:
After acquiring the historical market size of different segments and sub-segments, we conducted a detailed factor analysis to estimate the current market size of the Middle East Leisure & Entertainment Software Services market. Further, we conducted factor analysis using dependent and independent variables such as various software types and industry of The Middle East Leisure & Entertainment Software Services. A thorough analysis was conducted for demand and supply-side scenarios considering top partnerships, mergers and acquisitions, business expansion, and product launches in the Middle East Leisure & Entertainment Software Services market sector across the globe.
Current Market Size Estimate & Forecast
Current Market Sizing: Based on actionable insights from the above 3 steps, we arrived at the current market size, key players in the Middle East Leisure & Entertainment Software Services market, and market shares of the segments. All the required percentage shares split, and market breakdowns were determined using the above-mentioned secondary approach and were verified through primary interviews.
Estimation & Forecasting: For market estimation and forecast, weights were assigned to different factors including drivers & trends, restraints, and opportunities available for the stakeholders. After analyzing these factors, relevant forecasting techniques i.e., the top-down/bottom-up approach were applied to arrive at the market forecast for 2030 for different segments and sub-segments across the major markets. The research methodology adopted to estimate the market size encompasses:
- The industry’s market size, in terms of revenue (USD) and the adoption rate of the Middle East Leisure & Entertainment Software Services market across the major markets domestically
- All percentage shares, splits, and breakdowns of market segments and sub-segments
- Key players in the Middle East Leisure & Entertainment Software Services market in terms of products offered. Also, the growth strategies adopted by these players to compete in the fast-growing market
Market Size and Share Validation
Primary Research: In-depth interviews were conducted with the Key Opinion Leaders (KOLs) including Top Level Executives (CXO/VPs, Sales Head, Marketing Head, Operational Head, Country Head, Country Head, etc.) across major countries. Primary research findings were then summarized, and statistical analysis was performed to prove the stated hypothesis. Inputs from primary research were consolidated with secondary findings, hence turning information into actionable insights.
Split of Primary Participants in Different Countries
Market Engineering
The data triangulation technique was employed to complete the overall market estimation and to arrive at precise statistical numbers for each segment and sub-segment of the Middle East Leisure & Entertainment Software Services market. Data was split into several segments & sub-segments post studying various parameters and trends in the areas of software types and industry in the Middle East Leisure & Entertainment Software Services market.
The main objective of the Middle East Leisure & Entertainment Software Services Market Study
The current & future market trends of the Middle East Leisure & Entertainment Software Services market were pinpointed in the study. Investors can gain strategic insights to base their discretion for investments on the qualitative and quantitative analysis performed in the study. Current and future market trends determined the overall attractiveness of the market at a country level, providing a platform for the industrial participant to exploit the untapped market to benefit from a first-mover advantage. Other quantitative goals of the studies include:
- Analyze the current and forecast market size of the Middle East Leisure & Entertainment Software Services market in terms of value (USD). Also, analyze the current and forecast market size of different segments and sub-segments
- Segments in the study include areas of software types and industry.
- Define and analysis of the regulatory framework for the Middle East Leisure & Entertainment Software Services industry.
- Analyze the value chain involved with the presence of various intermediaries, along with analyzing customer and competitor behaviors of the industry.
- Analyze the current and forecast market size of the Middle East Leisure & Entertainment Software Services market for the major country.
- Major countries of countries studied in the report include UAE, Egypt, Saudi Arabia, Kuwait, and Rest of Middle East region.
- Company profiles of the Middle East Leisure & Entertainment Software Services market and the growth strategies adopted by the market players to sustain in the fast-growing market.
- Deep dive country level analysis of the industry.