Kiosk and Subscription-Based Collectibles Market: Current Analysis and Forecast (2024-2032)

Emphasis on Type (Action Figures and Toys, Trading Cards, Memorabilia, Comics and Books, Specialty Items, and Others); End-User (Corporate Clients, Retailers and Resellers, Pop Culture Enthusiasts, and Hobbyists); and Region/Country

Geography:

Global

Last updated:

Jun 2024

Kiosk and Subscription-Based Collectibles Market Size & Forecast


Kiosk and Subscription-Based Collectibles Market Size & Forecast


The Kiosk and Subscription-Based Collectibles Market was valued at approximately ~USD 55 Billion in 2023 and is expected to grow at a strong CAGR of around ~3% during the forecast period (2024-2032) owing to enhanced online platforms for subscription services


Kiosk and Subscription-Based Collectibles Market Analysis


The kiosk and Subscription-Based Collectibles Market is expected to grow as consumers seek more convenient, reusable, and innovative solutions. The health and wellness trends significantly influence the growth of the Kiosk and Subscription-Based Collectibles market, particularly through the increasing demand for non-dairy alternatives and heightened nutritional awareness among consumers. These trends reshape consumer preferences and drive manufacturers to innovate and adapt their product offerings. Company collaborations and innovative product launches also drive the industry’s growth.


Kiosk and Subscription-Based Collectibles Market Report Segmentation


For instance, Trading cards on eBay grew 1.5 times in 2020, with over 4 million more cards sold than in 2019! Soccer (1,500% increase) and basketball (370%) saw the most significant growth out of all sports cards.


Kiosk and Subscription-Based Collectibles Market Trends


This section discusses the key market trends that are influencing the various segments of the Kiosk and Subscription-Based Collectibles market, as identified by our team of research experts.


Trading Cards Segment Transforming Industry


Trading cards are a significant driver in the kiosk and subscription-based collectibles market due to their enduring popularity and the excitement of rarity and value. The resurgence of trading card games (TCGs) such as Pokémon, Magic: The Gathering, and sports cards has rekindled interest across various age groups. Kiosks offer immediate access to new and exclusive card packs, catering to the impulse-buying nature of collectors and gamers. Subscription services enhance this by providing curated packs that might include rare or limited-edition cards, keeping subscribers engaged and eager for their next delivery. The element of surprise and the potential for valuable finds make trading cards a staple in the collectibles market, continually driving consumer interest and sales.


Kiosk and Subscription-Based Collectibles Market Trends
North America is Expected to Grow at a Significant CAGR During Forecast Period


The North American kiosk and subscription-based collectibles market dominates, propelled by technological innovation and strong consumer demand for unique, curated experiences. In the kiosk segment, advanced features such as interactive displays, AR experiences, and contactless payment systems have revolutionized the shopping experience, making it more engaging and convenient. Moreover, on the subscription front, the North American market benefits from a robust e-commerce infrastructure and a culture that values novelty and personalization. The E-commerce industry of the country is rapidly surging with a growth rate of around 11% with many collectible manufacturers and dealers shifting their business models to online. This has offered transparency to customers regarding the prices and description of the product. This has resulted in a rising demand for collectibles in the country.


Kiosk and Subscription-Based Collectibles Industry Overview


The Kiosk and Subscription-Based Collectibles Market is competitive, with several global and international market players. The key players are adopting different growth strategies to enhance their market presence, such as partnerships, agreements, collaborations, new type launches, geographical expansions, and mergers and acquisitions. Some of the major players operating in the market are Funko, Loot Crate, TOPPS, Disney, NECAOnline.com, Hasbro, Kidrobot, SQUARE ENIX, Mattel, and Bandai Namco Europe S.A.S


Kiosk and Subscription-Based Collectibles Market News


Kiosk and Subscription-Based Collectibles Market News


Kiosk and Subscription-Based Collectibles Market Report Coverage


Kiosk and Subscription-Based Collectibles Market Table
Reasons to buy this report:



  • The study includes market sizing and forecasting analysis validated by authenticated key industry experts.

  • The report presents a quick review of overall industry performance at one glance.

  • The report covers an in-depth analysis of prominent industry peers with a primary focus on key business financials, type portfolios, expansion strategies, and recent developments.

  • Detailed examination of drivers, restraints, key trends, and opportunities prevailing in the industry.

  • The study comprehensively covers the market across different segments.

  • Deep dive regional level analysis of the industry.


Customization Options:


The Global Kiosk and Subscription-Based Collectibles Market can further be customized as per the requirement or any other market segment. Besides this, UMI understands that you may have your own business needs, hence feel free to connect with us to get a report that completely suits your requirements.


Table of Contents

Research Methodology for the Kiosk and Subscription-Based Collectibles Market Analysis (2024-2032)


Analyzing the historical market, estimating the current market, and forecasting the future market of the global Kiosk and Subscription-Based Collectibles market were the three major steps undertaken to create and analyze the adoption of Kiosk and Subscription-Based Collectibles in major regions globally. Exhaustive secondary research was conducted to collect the historical market numbers and estimate the current market size. Secondly, to validate these insights, numerous findings and assumptions were taken into consideration. Moreover, exhaustive primary interviews were also conducted, with industry experts across the value chain of the global Kiosk and Subscription-Based Collectibles market. Post assumption and validation of market numbers through primary interviews, we employed a top-down/bottom-up approach to forecasting the complete market size. Thereafter, market breakdown and data triangulation methods were adopted to estimate and analyze the market size of segments and sub-segments of the industry pertains to. Detailed methodology is explained below:


Analysis of Historical Market Size


Step 1: In-Depth Study of Secondary Sources:


A detailed secondary study was conducted to obtain the historical market size of the Kiosk and Subscription-Based Collectibles market through company internal sources such as annual reports & financial statements, performance presentations, press releases, etc., and external sources including journals, news & articles, government publications, competitor publications, sector reports, third-party database, and other credible publications.


Step 2: Market Segmentation:


After obtaining the historical market size of the Kiosk and Subscription-Based Collectibles market, we conducted a detailed secondary analysis to gather historical market insights and share for different segments & sub-segments for major regions. Major segments are included in the report as type, end-user, and regions. Further country-level analyses were conducted to evaluate the overall adoption of testing models in that region.


Step 3: Factor Analysis:


After acquiring the historical market size of different segments and sub-segments, we conducted a detailed factor analysis to estimate the current market size of the Kiosk and Subscription-Based Collectibles market. Further, we conducted factor analysis using dependent and independent variables such as type, end-user, and regions of the Kiosk and Subscription-Based Collectibles market. A thorough analysis was conducted for demand and supply-side scenarios considering top partnerships, mergers and acquisitions, business expansion, and type launches in the Kiosk and Subscription-Based Collectibles market sector across the globe.


Current Market Size Estimate & Forecast


Current Market Sizing: Based on actionable insights from the above 3 steps, we arrived at the current market size, key players in the global Kiosk and Subscription-Based Collectibles market, and market shares of the segments. All the required percentage shares split, and market breakdowns were determined using the above-mentioned secondary approach and were verified through primary interviews.


Estimation & Forecasting: For market estimation and forecast, weights were assigned to different factors including drivers & trends, restraints, and opportunities available for the stakeholders. After analyzing these factors, relevant forecasting techniques i.e., the top-down/bottom-up approach were applied to arrive at the market forecast for 2032 for different segments and sub-segments across the major markets globally. The research methodology adopted to estimate the market size encompasses:



  • The industry’s market size, in terms of revenue (USD) and the adoption rate of the Kiosk and Subscription-Based Collectibles market across the major markets domestically

  • All percentage shares, splits, and breakdowns of market segments and sub-segments

  • Key players in the global Kiosk and Subscription-Based Collectibles market in terms of types offered. Also, the growth strategies adopted by these players to compete in the fast-growing market


Market Size and Share Validation


Primary Research: In-depth interviews were conducted with the Key Opinion Leaders (KOLs) including Top Level Executives (CXO/VPs, Sales Head, Marketing Head, Operational Head, Regional Head, Country Head, etc.) across major regions. Primary research findings were then summarized, and statistical analysis was performed to prove the stated hypothesis. Inputs from primary research were consolidated with secondary findings, hence turning information into actionable insights.


Split of Primary Participants in Different Regions


Kiosk and Subscription-Based Collectibles Market Graph


 Market Engineering


The data triangulation technique was employed to complete the overall market estimation and to arrive at precise statistical numbers for each segment and sub-segment of the global Kiosk and Subscription-Based Collectibles market. Data was split into several segments and sub-segments after studying various parameters and trends in the type, end-user, and regions in the global Kiosk and Subscription-Based Collectibles market.


The main objective of the Global Kiosk and Subscription-Based Collectibles Market Study


The current & future market trends of the global Kiosk and Subscription-Based Collectibles market were pinpointed in the study. Investors can gain strategic insights to base their discretion for investments on the qualitative and quantitative analysis performed in the study. Current and future market trends determined the overall attractiveness of the market at a regional level, providing a platform for the industrial participant to exploit the untapped market to benefit from a first-mover advantage. Other quantitative goals of the studies include:



  • Analyze the current and forecast market size of the Kiosk and Subscription-Based Collectibles market in terms of value (USD). Also, analyze the current and forecast market size of different segments and sub-segments.

  • Segments in the study include areas of the type, end-user, and regions.

  • Define and analyze the regulatory framework for the kiosk and subscription-based collectibles

  • Analyze the value chain involved with the presence of various intermediaries, along with analyzing customer and competitor behaviors of the industry.

  • Analyze the current and forecast market size of the Kiosk and Subscription-Based Collectibles market for the major region.

  • Major countries of regions studied in the report include Asia Pacific, Europe, North America, and the Rest of the World

  • Company profiles of the Kiosk and Subscription-Based Collectibles market and the growth strategies adopted by the market players to sustain in the fast-growing market.

  • Deep dive regional level analysis of the industry



Frequently Asked Questions FAQs

Kiosk and Subscription-Based Collectibles Market Table

Ans: The Kiosk and Subscription-Based Collectibles market was valued at ~USD 55 billion in 2023 and is expected to grow at a CAGR of ~3% during the forecast period (2024-2032).

Q3: Which segment has the largest share of the kiosk and subscription-based collectibles market by type category?

Q4: What are the emerging technologies and trends in the kiosk and subscription-based collectibles market?

Q5: Which region will dominate the kiosk and subscription-based collectibles market?

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