5G in VR Market: Current Analysis and Forecast (2022-2028)

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Emphasis on Component (Hardware, Software, and Services); End-Users (Consumer, Commercial, and Industrial) Region/Country.

Pages:

173

Table:

82

Figure:

106

Report ID:

UMTI212159

Geography:

Clear
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Report Description

5G in VR Market
5G in VR Market

The 5G in VR market is expected to grow at a strong CAGR of around 33% during the forecast period. Virtual reality (VR) is a computer-generated simulated environment that can be experienced through sensory stimuli, such as sight and sound, and can create the illusion of a realistic environment. VR technology uses a combination of hardware, software, and sensors to create an immersive experience that can be used for a variety of purposes, such as entertainment, education, and training. 5G technology can be used in virtual reality (VR) to provide high-speed and low-latency connectivity, which is essential for immersive VR experiences. Here are some ways that 5G can be used in VR:

  1. High-speed data transfer: 5G networks can provide high-speed data transfer rates, which is essential for streaming high-definition video and audio content in VR. This can improve the overall quality of the VR experience.
  2. Reduced latency: 5G networks can provide low-latency connectivity, which is essential for real-time interactions in VR. This can enable more realistic and immersive VR experiences, such as virtual reality gaming.

III.           Enhanced networking capabilities: 5G networks can support enhanced networking capabilities, such as network slicing, which can be used to provide dedicated network resources for VR applications.

  1. Improved device connectivity: 5G networks can support a greater number of devices and users, which is essential for large-scale VR applications, such as virtual reality theme parks and events..

Insights Presented in the Report

“Amongst Component, the hardware segment held a dominating share of the market in 2021”

On the basis of component, the market is segmented into hardware, software, and services. Hardware segment led the market in 2021. The integration of 5G technology with virtual reality (VR) hardware devices has the potential to significantly enhance the VR experience. 5G offers faster and more reliable internet connectivity, which is crucial for VR applications that require real-time communication and data transfer. With 5G, VR users will be able to experience lower latency and faster download and upload speeds, which will allow for more immersive and interactive VR experiences. In addition, the integration of 5G with VR hardware devices could lead to the development of new applications and use cases for VR. For example, 5G could enable the use of VR in remote training and collaboration, as well as in remote healthcare and education.

“Amongst end-users, the consumer segment held a dominating share of the market in 2021”

Based on end-users, the market is segmented into consumer, commercial, and industrial. The consumer segment led the market in 2021. The application of 5G in virtual reality (VR) in the consumer segment has the potential to significantly enhance the VR experience. With 5G, VR users will be able to enjoy faster and more reliable internet connectivity, which is crucial for VR applications that require real-time communication and data transfer. For example, in gaming, 5G can enable more immersive and realistic gaming experiences, as players will be able to interact with each other and with the virtual environment in real time. In education and training, 5G can enable remote and interactive learning experiences, allowing students and professionals to learn and train in virtual environments.

“Asia Pacific dominated the 5G in VR market in 2021.”

It is expected that the 5G and virtual reality market in Asia Pacific will experience significant growth in the coming years, driven by factors such as increased internet penetration, the growing popularity of portable devices, and advancements in ICT technology. China, in particular, is expected to provide significant opportunities for revenue growth in the region due to its large number of internet users and rapidly growing 5G technology adoption. In North America, the 5G and virtual reality market is expected to grow due to early adoption of innovations, the formation of strategic partnerships among companies, and the presence of key industry players..

5G in VR Market Report Coverage

5G in VR Market
5G in VR Market

Reasons to buy this report:

  • The study includes market sizing and forecasting analysis validated by authenticated key industry experts.
  • The report presents a quick review of overall industry performance at one glance.
  • The report covers an in-depth analysis of prominent industry peers with a primary focus on key business financials, product portfolios, expansion strategies, and recent developments.
  • Detailed examination of drivers, restraints, key trends, and opportunities prevailing in the industry.
  • The study comprehensively covers the market across different segments.
  • Deep dive regional level analysis of the industry.

 

Customization Options:

The global 5G in VR market can further be customized as per the requirement or any other market segment. Besides this, UMI understands that you may have your own business needs, hence feel free to connect with us to get a report that completely suits your requirements.

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1.1.Market Definitions
1.2.Main Objective
1.3.Stakeholders
1.4.Limitation

 

2.1.      Research Process of the 5G in VR Market
2.2.      Research Methodology of the 5G in VR Market
2.3.      Respondent Profile  
3MARKET SYNOPSIS

 

4EXECUTIVE SUMMARY

 

6.       GLOBAL 5G in VR Market REVENUE, 2020-2028F
7.1.      Hardware
7.2.      Software
7.3.      Services
8.1.      Consumer
8.2.      Commercial
8.3.      Industrial
9.1.       North America 5G in VR Market
9.1.1.  U.S.  
9.1.2.  Canada  
9.1.3.  Rest of North America
9.2.       Europe 5G in VR Market 
9.2.1.  Germany  
9.2.2.  U.K.  
9.2.3.  France  
9.2.4.  Italy  
9.2.5.  Spain  
9.2.6.  Rest of Europe 
9.3.       Asia-Pacific 5G in VR Market
9.3.1.  China  
9.3.2.  India  
9.3.3.  Japan  
9.3.4.  Rest of Asia-Pacific 
9.4.       Rest of the World 5G in VR Market
10.1.  Market Drivers
10.2.  Market Challenges
10.3.  Impact Analysis
11.   5G in VR Market OPPORTUNITIES
12.   5G in VR Market TRENDS
13.1.  Demand Side Analysis
13.2.  Supply Side Analysis
14.   VALUE CHAIN ANALYSIS
15.   PRICING ANALYSIS
16.   STRATEGIC INSIGHTS
17.1.  Competitive Landscape 
17.1.1.    Porters Fiver Forces Analysis
18.1.  Google 
18.2.  Huawei Technologies
18.3.  LG Corporation 
18.4.  Maxim Integrated
18.5.  Microsoft Corporation
18.6.  Qualcomm Inc. 
18.7.  Samsung Electronics
18.8.  Texas Instruments
18.9.  Vuzix Corporation
18.10.                  ZTE Corporation
19.   DISCLAIMER

Research Methodology

Research Methodology for the 5G in VR Market Analysis (2022-2028)

Analyzing the historical market, estimating the current market, and forecasting the future market of the global 5G in VR market were the three major steps undertaken to create and analyze the adoption of 5G in VR in major regions globally. Exhaustive secondary research was conducted to collect the historical market numbers and estimate the current market size. Secondly, to validate these insights, numerous findings and assumptions were taken into consideration. Moreover, exhaustive primary interviews were also conducted, with industry experts across the value chain of the global 5G in VR market. Post assumption and validation of market numbers through primary interviews, we employed a top-down/bottom-up approach to forecasting the complete market size. Thereafter, market breakdown and data triangulation methods were adopted to estimate and analyze the market size of segments and sub-segments of the industry pertains to. Detailed methodology is explained below:

Analysis of Historical Market Size

Step 1: In-Depth Study of Secondary Sources:

Detail secondary study was conducted to obtain the historical market size of the 5G in VR market through company internal sources such as annual reports & financial statements, performance presentations, press releases, etc., and external sources including journals, news & articles, government publications, competitor publications, sector reports, third-party database, and other credible publications.

Step 2: Market Segmentation:

After obtaining the historical market size of the 5G in VR market, we conducted a detailed secondary analysis to gather historical market insights and share for different segments & sub-segments for major regions. Major segments are included in the report as Component and end-users. Further country-level analyses were conducted to evaluate the overall adoption of testing models in that region.

Step 3: Factor Analysis:

After acquiring the historical market size of different segments and sub-segments, we conducted a detailed factor analysis to estimate the current market size of the 5G in VR market. Further, we conducted factor analysis using dependent and independent variables such as Component and end-users of the 5G in VR market. A thorough analysis was conducted for demand and supply-side scenarios considering top partnerships, mergers and acquisitions, business expansion, and product launches in the 5G in VR market sector across the globe.

Current Market Size Estimate & Forecast

Current Market Sizing: Based on actionable insights from the above 3 steps, we arrived at the current market size, key players in the global 5G in VR market, and market shares of the segments. All the required percentage shares split, and market breakdowns were determined using the above-mentioned secondary approach and were verified through primary interviews.

Estimation & Forecasting: For market estimation and forecast, weights were assigned to different factors including drivers & trends, restraints, and opportunities available for the stakeholders. After analyzing these factors, relevant forecasting techniques i.e., the top-down/bottom-up approach were applied to arrive at the market forecast for 2028 for different segments and sub-segments across the major markets globally. The research methodology adopted to estimate the market size encompasses:

  • The industry’s market size, in terms of revenue (USD) and the adoption rate of the 5G in VR market across the major markets domestically
  • All percentage shares, splits, and breakdowns of market segments and sub-segments
  • Key players in the global 5G in VR market in terms of products offered. Also, the growth strategies adopted by these players to compete in the fast-growing market

 

Market Size and Share Validation

Primary Research: In-depth interviews were conducted with the Key Opinion Leaders (KOLs) including Top Level Executives (CXO/VPs, Sales Head, Marketing Head, Operational Head, Regional Head, Country Head, etc.) across major regions. Primary research findings were then summarized, and statistical analysis was performed to prove the stated hypothesis. Inputs from primary research were consolidated with secondary findings, hence turning information into actionable insights.

Split of Primary Participants in Different Regions

5G in VR Market
5G in VR Market

 Market Engineering

The data triangulation technique was employed to complete the overall market estimation and to arrive at precise statistical numbers for each segment and sub-segment of the global 5G in VR market. data was split into several segments & sub-segments post studying various parameters and trends in the areas of the Component and end-users in the global 5G in VR market.

The main objective of the Global 5G in VR Market Study

The current & future market trends of the global 5G in VR market were pinpointed in the study. Investors can gain strategic insights to base their discretion for investments on the qualitative and quantitative analysis performed in the study. Current and future market trends determined the overall attractiveness of the market at a regional level, providing a platform for the industrial participant to exploit the untapped market to benefit from a first-mover advantage. Other quantitative goals of the studies include:

  • Analyze the current and forecast market size of the 5G in VR market in terms of value (USD). Also, analyze the current and forecast market size of different segments and sub-segments
  • Segments in the study include areas of the Component and end-users
  • Define and analysis of the regulatory framework for the 5G in VR
  • Analyze the value chain involved with the presence of various intermediaries, along with analyzing customer and competitor behaviors of the industry
  • Analyze the current and forecast market size of the 5G in VR market for the major region.
  • Major countries of regions studied in the report include Asia Pacific, Europe, North America, and the Rest of the World
  • Company profiles of the 5G in VR market and the growth strategies adopted by the market players to sustain in the fast-growing market
  • Deep dive regional level analysis of the industry

 

 

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