Online Microtransaction Market: Current Analysis and Forecast (2023-2030)

$3999$6999

Emphasis on Type (In-game Currencies, Random Chance Purchases, In-game Items, Expiration, and Others); Device (PC, Gaming Console, Mobile Phones, and Others); Model (Prepay, Postpay and Others); and Region/Country

Pages:

148

Table:

42

Figure:

103

Report ID:

UMTI212385

Geography:

Clear
  Get a Sample
Report Description
Table of content
Research Methodology

Report Description

Online Microtransaction Market
Online Microtransaction Market

Global Online Microtransaction Market was valued at USD 75 billion in the year 2022 and is expected to grow at a steady rate of around 13% during the forecast period 2023-2030. Online microtransaction a small purchases that a user can make online, typically within a game or other digital product or service. These transactions are typically made using a credit or debit card, and they allow users to spend a small amount of money on items or features that they value, such as in-game currency, virtual goods, or exclusive content. Online microtransactions are becoming increasingly popular, as they allow users to spend money on items that they value, rather than being forced to deal with limitations or ads. They also allow game developers and other businesses to tap into a large and growing market of users who are looking for the best deals and the most convenient shopping experience. Factors such as the gaming industry coupled with the extensive use of the internet among youngsters are the key factors that drive the growth of the market. Major companies are making extensive cashflow with the major use of online microtransaction market which is in turn enhancing their customer base. For instance, in April 2020, Riot Games, an American video game developer, publisher, and esports tournament organizer acquired Hypixel Studios Inc. This acquisition denotes the expansion of a long-standing relationship, with Hypixel Studios gaining access to Riot Games’ expertise in developing and publishing acclaimed, player-focused games/tournaments.

Activision Blizzard Inc., Tencent, Wargaming.net., Riot Games, Inc., Nexon Co., Ltd., NCSOFT Corporation, Electronic Arts Inc., Valve Corporation, Smilegate Holdings, and NetEase, Inc. are some of the key players in the market. Several M&A’s along with partnerships have been undertaken by these players to facilitate customers with hi-tech and innovative products/technologies.

Insights Presented in the Report

“Amongst type, ingame items category is expected to offer lucrative opportunities for the growth and expansion of the online microtransaction market during the forecast period”

Based on type, the market is segmented into in-game currencies, random chance purchases, In-game Items, Expiration, and others. The in-game items category is expected to offer lucrative opportunities for the growth and expansion of the online microtransaction market during the forecast period. In-game purchases work as part of an effective hybrid monetization model, offering both consumable products and in-game ads. Additionally, in-game items include things like virtual currency, weapons, skins, and other items that can be purchased with real money. These items can be purchased through in-game stores or through third-party marketplaces. This type of gaming model holds a significant engagement amongst users and has long-term opportunities for revenue generation and innovation.

“Amongst device, mobile phones category is to witness a higher market share during the forecast period”

Based on device, the online microtransaction market has been classified into the PC, gaming consoles, mobile phones, and others. Among them, the mobile phones category is to witness a higher market share during the forecast period. Mobile phones have become an integral part of our daily lives, and many people are willing to spend money on in-app purchases and other microtransactions. Mobile phones offer a wide range of features and services, including games, music, and other apps, and many of these features and services can be purchased through in-app purchases or other microtransactions. Additionally, the increasing use of mobile gaming and the rise of free-to-play games are also contributing to the growth of the mobile phone category in the online microtransaction market.

“North America is expected to grow with a considerable CAGR during the forecast period”

North America is expected to grow with a considerable CAGR during the forecast period. This is mainly due to the growing popularity of mobile gaming in the region. Mobile gaming has become a huge market in North America, and many mobile games are free to download, but players can spend real money on in-game purchases to gain an advantage or access additional content. This has been a huge success for game developers, as it allows them to tap into a large and growing market of casual gamers who may not have the financial resources to purchase a full game. Additionally, the expanding popularity of multiplayer games. In these games, players can interact with each other and compete against each other, and microtransactions allow them to spend money on items that give them an advantage or make them stand out from the crowd. This has been a key driver of the growth of the multiplayer gaming market in North America, as it allows players to spend money on items that they value, rather than being forced to buy a full game that may not interest them.

Online Microtransaction Market Report Coverage

Online Microtransaction Market
Online Microtransaction Market

Reasons to buy this report:

  • The study includes market sizing and forecasting analysis validated by authenticated key industry experts.
  • The report presents a quick review of overall industry performance at one glance.
  • The report covers an in-depth analysis of prominent industry peers with a primary focus on key business financials, product portfolio, expansion strategies, and recent developments.
  • Detailed examination of drivers, restraints, key trends, and opportunities prevailing in the industry.
  • The study comprehensively covers the market across different segments.
  • Deep dive regional level analysis of the industry.


Customization Options:

The global online microtransaction market can further be customized as per the requirement or any other market segment. Besides this, UMI understands that you may have your own business needs, hence feel free to connect with us to get a report that completely suits your requirements

Frequently Asked Questions (FAQ)

Q1: What is the current market size and growth potential of the global online microtransaction market?

Ans: The global online microtransaction market was valued at USD online microtransaction 75 Billion in 2022 and is expected to grow a CAGR of 13% during the forecast period (2023-2030).

Q2: What are the driving factors for the growth of the global online microtransaction Market?

Ans: Expansion of the gaming industry and surge in the use of the internet among young people, and others

Q3: Which segment has the largest share of the global online microtransaction market by Type?

Ans: In-game items category has the largest share of the global online microtransaction market by type.

Q4: What are the emerging technologies and trends in the global online microtransaction market?

Ans: increase in smart phone penetration increasing trend of online games, and others.

You can also purchase parts of this report. Do you want to check out a section wise
price list?

1.1.Market Definitions
1.2.Limitation 
1.3.Stake Holders
2.1.Research Process of the Online Microtransaction Market
2.2.Research Methodology of the Online Microtransaction Market
2.3.Respondent Profile

 

3MARKET KEY INSIGHTS
4EXECUTIVE SUMMARY
5ONLINE MICROTRANSACTION MARKET REVENUE, 2020-2030F

 

6.1.In-game Currencies
6.2.Random Chance Purchases
6.3.In-game Items
6.4.Expiration
6.5.Others 
7.1.PC
7.2.Gaming Console
7.3.Mobile Phones
7.4.Others

 

8.1.Prepay 
8.2.Postpay 
8.3.Others 

 

9.1.North America   
 9.1.1.U.S. 
 9.1.2.Canada 
 9.1.3.Rest of North America
9.2.Europe   
 9.2.1.  Germany
 9.2.2.  U.K. 
 9.2.3.  France 
 9.2.4.  Spain 
 9.2.5.  Italy 
 9.2.6.  Rest of Europe
9.3.Asia-Pacific  
 9.3.1.China 
 9.3.2.India 
 9.3.3.Japan 
 9.3.4.Rest of Asia-Pacific 
9.4.  Rest of World  

 

10.1.Market Drivers
10.2.Market Challenges
10.3.Impact Analysis

 

11ONLINE MICROTRANSACTION MARKET OPPORTUNITIES

 

12ONLINE MICROTRANSACTION MARKET TRENDS

 

13.1.Demand Side Analysis
13.2.Supply Side Analysis

 

14STRATEGIC INSIGHTS

 

15.1.Competitive Landscape
 15.1.1.Porters Fiver Forces Analysis

 

16.1.Activision Blizzard, Inc
16.2.Tencent 
16.3.Wargaming.net.
16.4.Riot Games, Inc.
16.5.Nexon Co., Ltd.
16.6.NCSOFT  
16.7.Electronic Arts Inc.
16.8.Valve Corporation
16.9.Smilegate Holdings
16.10.NetEase, Inc.

 

17DISCLAIMER

 

Research Methodology

Research Methodology for the Online Microtransaction Market Analysis (2023-2030)

Analyzing the historical market, estimating the current market, and forecasting the future market of the global online microtransaction market were the three major steps undertaken to create and analyze the adoption of online microtransaction in major regions globally. Exhaustive secondary research was conducted to collect the historical market numbers and estimate the current market size. Secondly, to validate these insights, numerous findings and assumptions were taken into consideration. Moreover, exhaustive primary interviews were also conducted, with industry experts across the value chain of the global online microtransaction market. Post assumption and validation of market numbers through primary interviews, we employed a top-down/bottom-up approach to forecasting the complete market size. Thereafter, market breakdown and data triangulation methods were adopted to estimate and analyze the market size of segments and sub-segments of the industry pertains to. Detailed methodology is explained below:

Analysis of Historical Market Size

Step 1: In-Depth Study of Secondary Sources:

Detail secondary study was conducted to obtain the historical market size of the online microtransaction market through company internal sources such as annual reports & financial statements, performance presentations, press releases, etc., and external sources including journals, news & articles, government publications, competitor publications, sector reports, third-party database, and other credible publications.

Step 2: Market Segmentation:

After obtaining the historical market size of the online microtransaction market, we conducted a detailed secondary analysis to gather historical market insights and share for different segments & sub-segments for major regions. Major segments are included in the report as type, device, and model. Further country-level analyses were conducted to evaluate the overall adoption of testing models in that region.

Step 3: Factor Analysis:

After acquiring the historical market size of different segments and sub-segments, we conducted a detailed factor analysis to estimate the current market size of the online microtransaction market. Further, we conducted factor analysis using dependent and independent variables such as various type, device, and model of online microtransaction. A thorough analysis was conducted for demand and supply-side scenarios considering top partnerships, mergers and acquisitions, business expansion, and product launches in the online microtransaction market sector across the globe.

Current Market Size Estimate & Forecast

Current Market Sizing: Based on actionable insights from the above 3 steps, we arrived at the current market size, key players in the global online microtransaction market, and market shares of the segments. All the required percentage shares split, and market breakdowns were determined using the above-mentioned secondary approach and were verified through primary interviews.

Estimation & Forecasting: For market estimation and forecast, weights were assigned to different factors including drivers & trends, restraints, and opportunities available for the stakeholders. After analyzing these factors, relevant forecasting techniques i.e., the top-down/bottom-up approach were applied to arrive at the market forecast for 2030 for different segments and sub-segments across the major markets globally. The research methodology adopted to estimate the market size encompasses:

  • The industry’s market size, in terms of revenue (USD) and the adoption rate of the online microtransaction market across the major markets domestically
  • All percentage shares, splits, and breakdowns of market segments and sub-segments
  • Key players in the global online microtransaction market in terms of products offered. Also, the growth strategies adopted by these players to compete in the fast-growing market


Market Size and Share Validation

Primary Research: In-depth interviews were conducted with the Key Opinion Leaders (KOLs) including Top Level Executives (CXO/VPs, Sales Head, Marketing Head, Operational Head, Regional Head, Country Head, etc.) across major regions. Primary research findings were then summarized, and statistical analysis was performed to prove the stated hypothesis. Inputs from primary research were consolidated with secondary findings, hence turning information into actionable insights.

Split of Primary Participants in Different Regions

Online Microtransaction Market
Online Microtransaction Market

Market Engineering

The data triangulation technique was employed to complete the overall market estimation and to arrive at precise statistical numbers for each segment and sub-segment of the global online microtransaction. Data was split into several segments & sub-segments post studying various parameters and trends in the areas of mixer type, application, and end-users in the global online microtransaction market.

The main objective of the global online microtransaction market Study

The current & future market trends of the global online microtransaction market were pinpointed in the study. Investors can gain strategic insights to base their discretion for investments on the qualitative and quantitative analysis performed in the study. Current and future market trends determined the overall attractiveness of the market at a regional level, providing a platform for the industrial participant to exploit the untapped market to benefit from a first-mover advantage. Other quantitative goals of the studies include:

  • Analyze the current and forecast market size of the online microtransaction market in terms of value (USD). Also, analyze the current and forecast market size of different segments and sub-segments
  • Segments in the study include areas of type, device, and model.
  • Define and analysis of the regulatory framework for the online microtransaction industry.
  • Analyze the value chain involved with the presence of various intermediaries, along with analyzing customer and competitor behaviors of the industry.
  • Analyze the current and forecast market size of the online microtransaction market for the major region.
  • Major countries of regions studied in the report include Asia Pacific, Europe, North America, and the Rest of the World.
  • Company profiles of the online microtransaction market and the growth strategies adopted by the market players to sustain in the fast-growing market
  • Deep dive regional level analysis of the industry

You can also purchase parts of this report. Do you want to check out a section wise
price list?